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Bernard Wijbenga

Alfred's Wacky House Finding Adventures

A 2D house-finding game based on the societal issue of housing in the Netherlands. This game is the result of a school project and also the first ''official'' game I have been working on.
The target audience is young people that are looking for a place to live.

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My contributions:
Menus
Movement
Textboxes
Dungeon design & assets for it
Chasing AI
Collision

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Project details:
5 project members, including 2 programmers, 2 artists, and a SFX designer.
8 weeks of development.
First time using GameMaker and coding in GML.

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