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Bernard Wijbenga

An award-winning, mobile, escape room, puzzle game based on the different stages of Aletta Jacob's life. This game is the result of a school project to make a museum exhibit "come to life" by making it into a game.
The target audience is 15-24 year olds who like puzzle games.

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1/5
My contributions:
Menus
"Swiping" to rotate the room
Various puzzles
"Time Travel" mechanic
Making various 3d models
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1/6
Project Details:
6 project members, including 2 programmers, 3 artists, and 1 all-rounder.
15 weeks of part-time development.
First time using Unity, C#, and Blender.
Won the award for best cultural game of CMGT Groningen 2023 Year 1.

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1/3


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