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SpaceCrew

A VR spaceship management game aimed to be played 30 years in the future. This game is the result of a school project that focuses on using new technology like Virtual Reality, as well as the objective to make a game people would play 30 years in the future.

My Contributions:

3D-models, UX & UI design (menu's and textboxes, player feedback), sound design, level design, puzzle design.

Programming/implementing all of the above mentioned.

SpaceCrew was developed by 5 members, 2 programmers, 2 artists and I got to work as an all-rounder, contributing to all aspects of the game like programming, modeling, sound design and level design, while also doing quality control.

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